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USA National Science and Technology Education Standards

The science and technology standards in the National Science Education Standards establish connections between the natural and designed worlds and provide students with opportunities to develop decision-making abilities. They are not standards for technology education; rather, these standards emphasize abilities associated with the process of design and fundamental understandings about the enterprise of science and its various linkages with technology and engineering. As a complement to the abilities developed in the science as inquiry standards, these standards call for students to develop abilities to identify and state a problem, design a solution--including a cost and risk-and-benefit analysis--implement a solution, and evaluate the solution.

SCIENCE AND TECHNOLOGY, GRADES K-4

CONTENT STANDARD E:
As a result of activities in grades K-4, all students should develop:
Abilities of technological design
Understanding about science and technology
Abilities to distinguish between natural objects and objects made by humans


DEVELOPING STUDENT ABILITIES AND UNDERSTANDING
The science and technology standards connect students to the designed world, offer them experience in making models of useful things, and introduce them to laws of nature through their understanding of how technological objects and systems work.

This standard emphasizes developing the ability to design a solution to a problem and understanding the relationship of science and technology and the way people are involved in both. This standard helps establish design as the technological parallel to inquiry in science. Like the science as inquiry standard, this standard begins the understanding of the design process, as well as the ability to solve simple design problems.

Children in grades K-4 understand and can carry out design activities earlier than they can inquiry activities, but they cannot easily tell the difference between the two, nor is it important whether they can. In grades K-4, children should have a variety of educational experiences that involve science and technology, sometimes in the same activity and other times separately. When the activities are informal and open, such as building a balance and comparing the weight of objects on it, it is difficult to separate inquiry from technological design. At other times, the distinction might be clear to adults but not to children.

Children's abilities in technological problem solving can be developed by firsthand experience in tackling tasks with a technological purpose. They also can study technological products and systems in their world--zippers, coat hooks, can openers, bridges, and automobiles. Children can engage in projects that are appropriately challenging for their developmental level--ones in which they must design a way to fasten, move, or communicate. They can study existing products to determine function and try to identify problems solved, materials used, and how well a product does what it is supposed to do. An old technological device, such as an apple peeler, can be used as a mystery object for students to investigate and figure out what it does, how it helps people, and what problems it might solve and cause. Such activities provide excellent opportunities to direct attention to specific technology--the tools and instruments used in science.

Suitable tasks for children at this age should have clearly defined purposes and be related with the other content standards. Tasks should be conducted within immediately familiar contexts of the home and school. They should be straightforward; there should be only one or two well-defined ways to solve the problem, and there should be a single, well-defined criterion for success. Any construction of objects should require developmentally appropriate manipulative skills used in elementary school and should not require time-consuming preparation and assembly.

See the example entitled "Weather Instruments"

Over the course of grades K-4, student investigations and design problems should incorporate more than one material and several contexts in science and technology. A suitable collection of tasks might include making a device to shade eyes from the sun, making yogurt and discussing how it is made, comparing two types of string to see which is best for lifting different objects, exploring how small potted plants can be made to grow as quickly as possible, designing a simple system to hold two objects together, testing the strength of different materials, using simple tools, testing different designs, and constructing a simple structure. It is important also to include design problems that require application of ideas, use of communications, and implementation of procedures--for instance, improving hall traffic at lunch and cleaning the classroom after scientific investigations.

Experiences should be complemented by study of familiar and simple objects through which students can develop observation and analysis skills. By comparing one or two obvious properties, such as cost and strength of two types of adhesive tape, for example, students can develop the abilities to judge a product's worth against its ability to solve a problem. During the K-4 years, an appropriate balance of products could come from the categories of clothing, food, and common domestic and school hardware.

A sequence of five stages--stating the problem, designing an approach, implementing a solution, evaluating the solution, and communicating the problem, design, and solution--provides a framework for planning and for specifying learning outcomes. However, not every activity will involve all of those stages, nor must any particular sequence of stages be followed. For example, some activities might begin by identifying a need and progressing through the stages; other activities might involve only evaluating existing products.

GUIDE TO THE CONTENT STANDARD

Fundamental abilities and concepts that underlie this standard include:

ABILITIES OF TECHNOLOGICAL DESIGN

IDENTIFY A SIMPLE PROBLEM. In problem identification, children should develop the ability to explain a problem in their own words and identify a specific task and solution related to the problem. [See Content Standard A (grades K-4)]

PROPOSE A SOLUTION. Students should make proposals to build something or get something to work better; they should be able to describe and communicate their ideas. Students should recognize that designing a solution might have constraints, such as cost, materials, time, space, or safety.

IMPLEMENTING PROPOSED SOLUTIONS. Children should develop abilities to work individually and collaboratively and to use suitable tools, techniques, and quantitative measurements when appropriate. Students should demonstrate the ability to balance simple constraints in problem solving.

EVALUATE A PRODUCT OR DESIGN. Students should evaluate their own results or solutions to problems, as well as those of other children, by considering how well a product or design met the challenge to solve a problem. When possible, students should use measurements and include constraints and other criteria in their evaluations. They should modify designs based on the results of evaluations.

COMMUNICATE A PROBLEM, DESIGN, AND SOLUTION. Student abilities should include oral, written, and pictorial communication of the design process and product. The communication might be show and tell, group discussions, short written reports, or pictures, depending on the students' abilities and the design project.

UNDERSTANDING ABOUT SCIENCE AND TECHNOLOGY
People have always had questions about their world. Science is one way of answering questions and explaining the natural world.
People have always had problems and invented tools and techniques (ways of doing something) to solve problems. Trying to determine the effects of solutions helps people avoid some new problems.
Scientists and engineers often work in teams with different individuals doing different things that contribute to the results. This understanding focuses primarily on teams working together and secondarily, on the combination of scientist and engineer teams.
Women and men of all ages, backgrounds, and groups engage in a variety of scientific and technological work.
Tools help scientists make better observations, measurements, and equipment for investigations. They help scientists see, measure, and do things that they could not otherwise see, measure, and do.

ABILITIES TO DISTINGUISH BETWEEN NATURAL OBJECTS AND OBJECTS MADE BY HUMANS.
Some objects occur in nature; others have been designed and made by people to solve human problems and enhance the quality of life. Objects can be categorized into two groups, natural and designed.

SCIENCE AND TECHNOLOGY, GRADES 5-8

CONTENT STANDARD E:
As a result of activities in grades 5-8, all students should develop:
Abilities of technological design
Understanding about science and technology


DEVELOPING STUDENT ABILITIES AND UNDERSTANDING
Students in grades 5-8 can begin to differentiate between science and technology, although the distinction is not easy to make early in this level. One basis for understanding the similarities, differences, and relationships between science and technology should be experiences with design and problem solving in which students can further develop some of the abilities introduced in grades K-4. The understanding of technology can be developed by tasks in which students have to design something and also by studying technological products and systems.

In the middle-school years, students' work with scientific investigations can be complemented by activities in which the purpose is to meet a human need, solve a human problem, or develop a product rather than to explore ideas about the natural world. The tasks chosen should involve the use of science concepts already familiar to students or should motivate them to learn new concepts needed to use or understand the technology. Students should also, through the experience of trying to meet a need in the best possible way, begin to appreciate that technological design and problem solving involve many other factors besides the scientific issues. Suitable design tasks for students at these grades should be well-defined, so that the purposes of the tasks are not confusing. Tasks should be based on contexts that are immediately familiar in the homes, school, and immediate community of the students. The activities should be straightforward with only a few well-defined ways to solve the problems involved. The criteria for success and the constraints for design should be limited. Only one or two science ideas should be involved in any particular task. Any construction involved should be readily accomplished by the students and should not involve lengthy learning of new physical skills or time-consuming preparation and assembly operations.

See the example entitled "The Egg Drop"

During the middle-school years, the design tasks should cover a range of needs, materials, and aspects of science. Suitable experiences could include making electrical circuits for a warning device, designing a meal to meet nutritional criteria, choosing a material to combine strength with insulation, selecting plants for an area of a school, or designing a system to move dishes in a restaurant or in a production line.

Such work should be complemented by the study of technology in the students' everyday world. This could be achieved by investigating simple, familiar objects through which students can develop powers of observation and analysis--for example, by comparing the various characteristics of competing consumer products, including cost, convenience, durability, and suitability for different modes of use. Regardless of the product used, students need to understand the science behind it. There should be a balance over the years, with the products studied coming from the areas of clothing, food, structures, and simple mechanical and electrical devices. The inclusion of some nonproduct-oriented problems is important to help students understand that technological solutions include the design of systems and can involve communication, ideas, and rules.

The principles of design for grades 5-8 do not change from grades K-4. But the complexity of the problems addressed and the extended ways the principles are applied do change.

GUIDE TO THE CONTENT STANDARD

Fundamental abilities and concepts that underlie this standard include:

ABILITIES OF TECHNOLOGICAL DESIGN

IDENTIFY APPROPRIATE PROBLEMS FOR TECHNOLOGICAL DESIGN. Students should develop their abilities by identifying a specified need, considering its various aspects, and talking to different potential users or beneficiaries. They should appreciate that for some needs, the cultural backgrounds and beliefs of different groups can affect the criteria for a suitable product. [See Content Standard A (grades 5-8)]

DESIGN A SOLUTION OR PRODUCT. Students should make and compare different proposals in the light of the criteria they have selected. They must consider constraints--such as cost, time, trade-offs, and materials needed--and communicate ideas with drawings and simple models.

IMPLEMENT A PROPOSED DESIGN. Students should organize materials and other resources, plan their work, make good use of group collaboration where appropriate, choose suitable tools and techniques, and work with appropriate measurement methods to ensure adequate accuracy.

EVALUATE COMPLETED TECHNOLOGICAL DESIGNS OR PRODUCTS. Students should use criteria relevant to the original purpose or need, consider a variety of factors that might affect acceptability and suitability for intended users or beneficiaries, and develop measures of quality with respect to such criteria and factors; they should also suggest improvements and, for their own products, try proposed modifications.

COMMUNICATE THE PROCESS OF TECHNOLOGICAL DESIGN. Students should review and describe any completed piece of work and identify the stages of problem identification, solution design, implementation, and evaluation. [See Teaching Standard B]

UNDERSTANDINGS ABOUT SCIENCE AND TECHNOLOGY
Scientific inquiry and technological design have similarities and differences. Scientists propose explanations for questions about the natural world, and engineers propose solutions relating to human problems, needs, and aspirations. Technological solutions are temporary; technologies exist within nature and so they cannot contravene physical or biological principles; technological solutions have side effects; and technologies cost, carry risks, and provide benefits. [See Content Standards A, F, & G (grades 5-8)]
Many different people in different cultures have made and continue to make contributions to science and technology.
Science and technology are reciprocal. Science helps drive technology, as it addresses questions that demand more sophisticated instruments and provides principles for better instrumentation and technique. Technology is essential to science, because it provides instruments and techniques that enable observations of objects and phenomena that are otherwise unobservable due to factors such as quantity, distance, location, size, and speed. Technology also provides tools for investigations, inquiry, and analysis.
Perfectly designed solutions do not exist. All technological solutions have trade-offs, such as safety, cost, efficiency, and appearance. Engineers often build in back-up systems to provide safety. Risk is part of living in a highly technological world. Reducing risk often results in new technology.
Technological designs have constraints. Some constraints are unavoidable, for example, properties of materials, or effects of weather and friction; other constraints limit choices in the design, for example, environmental protection, human safety, and aesthetics.
Technological solutions have intended benefits and unintended consequences. Some consequences can be predicted, others cannot.

©2003 School Science Services, Inc.
All Rights Reserved.

Reina O'Hale
Executive Director, MAIS
Madrid, Spain

Dr. Ken Mechling - Project Director
1305 Robinwood Drive
Clarion, PA 16214 USA